Illustrator – MetaZoo TCG
GameQbator Labs · Freelance · Remote
Nov 2024 – Present
-Created lore-driven, print-ready illustrations for the MetaZoo Trading Card Game.
-Interpreted detailed art briefs and contributed original character and creature concepts aligned with brand style guides.
-Delivered high-volume artwork under milestone deadlines while maintaining consistency across sets.
-Collaborated with art directors and fellow illustrators to ensure cohesive worldbuilding.
-Integrated folklore and regional mythology research into visual storytelling.
-Designed assets optimized for card layout, rarity tiers, and specialty foil treatments.
-Contributed to marketing beats including previews and promotional showcases.
Concept Artist
Yuga Labs · Freelance
Mar 2023 – Apr 2024
-Designed 30+ unique characters for BAYC-related IP initiatives.
-Developed comprehensive character sheets including orthographic views, expression ranges, and costume breakdowns.
-Executed rapid iteration cycles in collaboration with cross-functional teams.
-Participated in daily stand-ups and critique reviews within milestone-driven production schedules.
-Delivered final character sets two weeks ahead of production deadlines.
-Utilized Blender for 3D block-ins to improve construction accuracy and spatial clarity.
-Communicated visual direction clearly across design, marketing, and non-art stakeholders.
-Built mood boards, reference libraries, and color scripts to reinforce cohesive visual identity.
Core Skills:
Character Concept Art
Stylized Character Design
Visual Development
Production-Ready Assets
Orthographic Turnarounds
Silhouette Design
Costume & Prop Design
Narrative-Driven Illustration
Gameplay Readability
3D Handoff Preparation
Tools
Adobe Photoshop
Clip Studio Paint
Blender
Procreate
Wacom Cintiq
Production / Collaboration
Cross-Functional Collaboration
Art Direction Implementation
Iterative Design Process
Milestone Delivery
Style Guide Adherence
Art Directors/Recruiters, please feel free to email me for access to NDA projects!